I’m currently playtesting a brand-new megadungeon in the works, that will be the main feature of book 3 in the Cha'alt trilogy. The megadungeon is called Cremza'amirikza'am, of course. The Lost City is a ruin on the surface of the planet. Below the eroded city walls and crumbling buildings is the entrance. After attacking several small, robed humanoids and driving them down into Cremza'amirikza'am, the PCs went in after them. The staircase went on for what seemed like hours, descending down into the bowels of Cha'alt. Meeting an ooze along the way, the PCs eventually came to the first floor of the dungeon, an octagonal chamber with a door ajar. A magenta-violet light saturated the atmosphere and little aquatic insects and jellyfish looking creatures swam through the lurid illumination. The second battle of the session was with a trio of monks wearing vials around their neck - the vials contained a glowing yellow-green liquid. In both battles, the PCs came out victorious. Neither battle lasted more than 3 rounds. Even though it waited patiently in the wings, Crimson Escalation did not come into play. Another playtest thumbs-up, in my opinion. When creating a fresh mechanic or sub-system, you don’t want it constantly making demands. Occasionally, such things should remain in the background. As mentioned in my latest video, I’m channeling Buffy the Vampire Slayer, From Beyond, and Event Horizon… along with all my other influences and pop-culture references. Cha'alt is still a gonzo parody, after all. A couple interesting tidbits of note…
Another playtest session tomorrow. Wonder what’ll happen?
VS
p.s. I’ve still got luxurious hardcover Cha'alt and Cha'alt: Fuchsia Malaise books for sale right here. And I’m also running an old-school, OSR, and traditional RPG convention next July in Madison, WI. It’s called VENGER CON.
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